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A class entity is a CPPT/CBLU combination that follows the path structure of assembly:/modules/xyz.entity .

Class entities are wrappers around C++ code in the game's engine, and correspond to an actual class in the code. These wrappers expose the necessary properties and inputs/outputs for use in the entity system.

The most common examples of class entities are the use of ZEntity entities for organisation (they do nothing on their own) or utility entities such as ZCoverPlane entities (which allow the player to take cover behind or vault over something).