Welcome!
The primary resources for modding HITMAN 3 are the Simple Mod Framework, ZHMModSDK and Peacock.
![Simple Mod Framework logo](/_app/immutable/assets/smf.fHAtInmS.png)
Automatic mod file conversion, tools for keeping mods compatible and updated and much more.
![GitHub logo](/_app/immutable/assets/github.bC5IICiq.png)
A (still fairly experimental) modding SDK and mod loader that allows mod DLLs to dynamically alter the game with C++.
![GitHub logo](/_app/immutable/assets/peacock.arOe0KuX.png)
A server replacement that allows for adding contracts, items and more, integrated with SMF.
If you want to develop mods yourself, there are quite a few tools available:
![GlacierKit logo](/_app/immutable/assets/glacierkit.Pq62eAJT.png)
An integrated modding tool for the HITMAN World of Assassination trilogy. Source (on GitHub) is licensed LGPLv3.
Includes tools for working with some additional formats not found in GlacierKit.
![GitHub logo](/_app/immutable/assets/github.bC5IICiq.png)
A few tools, including the main ResourceTool which converts between JSON and a wide variety of BIN1 game formats.
![Profile picture of Anthony Fuller](/_app/immutable/assets/tony.pGZZ0a8F.png)
A few tools, including the main HMTextureTools which let you convert the TEXT and TEXD files to TGA.
A Blender addon for viewing and editing game assets (meshes, bone data, physics and animations).
![GitHub logo](/_app/immutable/assets/github.bC5IICiq.png)
A tool for exporting Wwise projects into the WWEM/WWEV/etc. formats of the game.